Duke Nukem Forever - Hail to the Icons DLC

After Duke shipped, we were tasked with very quickly creating four new "homage" maps and weapons for DLC. It was a fun challenge to analyze and redesign some of our own personal favourite maps, while being sure to make them work with our specific multiplayer mechanics. In addition to my environment artist and world building responsibilities, I was in charge of task managing the art department, and worked with the DLC programmer to create the DLC content pipeline. As the resident TF2 addict at Piranha Games, I was thrilled to be able to work on "arting up" the Team Fortress homage map almost independently, so I'll be sure to include a few extra images our "sound stage" 2fort map.